Saturday Night Board Game - With a Twist! (Medium Pics)

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Brandon Kahler

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For many years Saturday (and sometimes Friday) nights have been game night for a small group of friends and I. Our gaming tastes have wandered around to encompass such classics as 'Settlers of Catan' (+ Seafarers of Catan), Munchkin, Phase10, Fluxx, Scrabble, Cranium, etc.. We've now begun a new journey into uncharted territory (no, not D&D).<br> Wormhole: The Sathricans<br><br>The gist:<br>Space combat board game played with ships and tokens you print out from a series of PDF files. The ships are 3D. You print them on heavy paper, cut, fold, glue, and use foam core for the base plate. The models can become quite intricate. I'm not making the game pieces but another from our group is. It's quite the process.<br><br>Anyway, so we've started learning how to play Wormhole and the first two outings were played just on a kitchen table. We used whatever was handy to represent asteroids and other objects on the board. Last night we stepped things up a notch.<br><br>We collectively thought up using a projector pointed downward to display the 'board' as a star field. I set about modifying the mount for my ceiling projector to allow it to point straight down. I rigged it with zip ties, gaff tape, and a bit of velcro and everything worked exceptionally well. Next we moved the kitchen table into the living room and positioned it to line up with the projected image.<br><br> -- View image here: http://brandonkahler.com/arspics/08-2008_Gameboard/IMG_1124.jpg -- <br>Here you can see the rough setup of the table and projection. The projector mounts in the ceiling weren't parallel with the room so the table had to be turned to match the rotation angle of the image.<br><br> -- View image here: http://brandonkahler.com/arspics/08-2008_Gameboard/IMG_1126.jpg -- <br>Here you can see my most awesome modified projector mount. Normally my projector hangs from three turnbuckles and points toward the wall hung screen. I made two loops of zip ties to cradle the projector vertically and kept the loops from shifting by using gaff tape. The loops of zip ties suspended the projector nicely from two of the turnbuckles. The hanging VGA cable will be remedied. I didn't have a long enough VGA cable to stretch from the installed wall connection out to the middle of the room. All the normal ceiling input cables were disconnected from the projector.<br><br> -- View image here: http://brandonkahler.com/arspics/08-2008_Gameboard/IMG_1143.jpg -- <br>Here you can see the whole finished setup. I used a laptop mounting arm to suspend the laptop above the table. (didn't want it in the way nor getting beer spilled on it). The Ergotron arm wouldn't clamp to my table with it's curved edge so I used a chair positioned next to the table. This worked very well.<br><br> -- View image here: http://brandonkahler.com/arspics/08-2008_Gameboard/IMG_1139.jpg -- <br>On to the good stuff! So this shows the star field projection. (random large rendered image from Google images) The cool looking grid and circles is generated from a totally awesome screen measurement app called PixelStick. We altered the colors so they showed up well on the star field. The game requires a good deal of measuring in order to accurately move your ships and determine firing angles and distances. We determined the PPI of the projected image and created our scale for measuring with the application. The combined effect of the star field projection and the measurement lines made the game awesome to look at in the dark.<br><br> -- View image here: http://brandonkahler.com/arspics/08-2008_Gameboard/IMG_1162.jpg -- <br>Here's a nice close up showing a few ship models on the board and PixelStick measuring out a firing range from the ship at the bottom. We changed backgrounds between games and this one is of the Sunflower Galaxy M63.<br><br><br>So there you go. An evening of greatly enhanced game play, a bit of tech, and some (un)healthy nerdism. -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_biggrin.gif -- <br><br>Next week... a Wiimote and light-pen to control the measurement application!
 

Brandon Kahler

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coconutboy: Sure thing!<BR><BR>My friend only left the corvette, frigate, and battlecruiser models here, he has the fighters and various other pieces. <BR>Beer bottle for size reference.<BR><BR> View image: http://brandonkahler.com/arspics/08-2008_Gameboard/ships/IMG_1172.jpg <BR>Left to right: Control Corvette, Particlebow Frigate, Hammerhead Battlecruiser<BR><BR>There is at least one larger class of ship called the Convoy Carrier.<BR><BR> View image: http://brandonkahler.com/arspics/08-2008_Gameboard/ships/IMG_1174.jpg <BR><B>Control Corvette</B><BR><BR> View image: http://brandonkahler.com/arspics/08-2008_Gameboard/ships/IMG_1175.jpg <BR><B>Particlebow Frigate</B><BR><BR> View image: http://brandonkahler.com/arspics/08-2008_Gameboard/ships/IMG_1176.jpg <BR><B>Hammerhead Battlecruiser</B><BR><BR> View image: http://brandonkahler.com/arspics/08-2008_Gameboard/ships/IMG_1177.jpg <BR><BR> View image: http://brandonkahler.com/arspics/08-2008_Gameboard/ships/IMG_1178.jpg
 
Oooh, more nice pics Bob. Tell your pal w/ the mad origami skills he is the cherry blossom of engineering. Those things are sweet!<br><br>Oh man, my /geek antennae just did a ten hut-<br><br>So like, they're all nice and clean right now which looks good since they're "new" ships. But after they've seen some combat, I wonder if you could use some sort of clear coat applied carefully here and there, then let them age a bit in the sun (or oven? -- View image here: https://cdn.arstechnica.net/forum/smilies/scared_classic.gif -- ). Give 'em a worn-in look w/ splotches 'n' stripes 'n' stuff. Space is a harsh environment!<br><br>I'll bet "origami cherry blossom" would shoot whoever tried it tho.<br><br><br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by jkscorch:<br>Though I'm definitely not too crazy about the ship models. </div>
</blockquote> You must be crazy! ahhhh! Dude, I know I'm not the only one who got excited for those things. I mean, look at that corvette, it's like a cross between a tie-fighter, an A-wing, and a runabout. I can totally picture Cap'n' Sisko, Jadzia and Worf rippin' around in that thing. Even if you don't think the ships are cool... the mere fact that they're used in combination w/ that pimp projector droppin' imagery from above makes the ships infinitely MORE cool. Imagine darkening out all the lights, lining the walls w/ florescent black light tubes and LEDs, and then playing. It also helps that I have one of the bedrooms in my house that has exactly this setup, the tubes and leds that is. I'd even drag out anything and everything that could possibly be used to emulate the imagery of a command center, like rack mounted midi equipment w/ pretty flashing lights. Add in Also sprach Zarathustra and other appropriate music and oh yeah.... winar! Even stuff like NIN, Primus, Run DMC or Brooks 'n' Dunn would do just fine mmmHHmm.<br><br><br>Edit: *self realization* I think I finally understand LARPers. -- View image here: https://cdn.arstechnica.net/forum/smilies/scared_classic.gif --
 

Brandon Kahler

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We certainly were not the first to come up with the idea. Far from it.<BR>I used a projector because I had it already. There are limitations, the largest being front projection. Anything on the table, or over the table, obscures the image. <BR><BR>Example: the image appears on the tops of ships, arms block the image, etc..<BR><BR>It would be even better if the table were a large LCD television laid flat with perhaps a glass/plexi sheet over the front to protect the surface.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BobDole:<BR>It would be even better if the table were a large LCD television laid flat with perhaps a glass/plexi sheet over the front to protect the surface. </div></BLOCKQUOTE><BR><BR>Maybe -if- you had a glass table, use a semi-transparent sheet affixed to the bottom and have the projector aim upwards from the floor. Downside is you'd lose what I can only imagine is the very cool glow from above effect in addition to some probable image distortion messing w/ measurements.<BR><BR>Not that I think you'd spend the time on any of my ludicrous/fantasy suggestions Bob, just thinking out loud here.<BR><BR><BR>This thread makes my geek wang stiff.
 

Brandon Kahler

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The developer of the measurement app PixelStick wrote back and now I've got it doing the measurement conversion from pixel to inches. That eliminates the need for a lookup table and calculations for unknown values.<BR><BR>Semi On: Yes, it took more setup effort than we usually like but the payoff was well worth it. Now that the fabrication piece is done it only takes a few minutes to setup the 'war room'.<BR><BR>Squrf: It plays much faster and more accurately. We were having a heck of a time using a physical ruler to measure out distances and determine angles especially when you get a tight cluster of ships together. Pieces would get bumped and turned constantly. Now we can draw the line and it extends the entire length of the board so plotting a course you know exactly where you'll end up when picking your rotation angle. Each turn ships can rotate a certain amount left/right and travel a certain distance. Having the navigation lines like that makes game play much easier.<BR><BR>Bastard: We're already planning to use a Wiimote as pen input on the table during our next game. It was an odd experience trying to control the mouse from one end of the board while ships obscured your vision slightly. Being able to walk around the board and 'draw' the line will help quite a bit I think.<BR><BR>EtrnL_Frost: Nah, I gave the zip-tie cradle a few good tugs while suspended to test it's strength. No worries. I did take it down after we finished though. No reason to tempt fate.
 

Squrf

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by emagius:<br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Squrf:<br>So how does the game actually <i>play</i>? </div>
</blockquote>
<br><br>Yes, but how does it PLAY?? </div>
</blockquote>
<br><br>That's awesome -- View image here: https://cdn.arstechnica.net/forum/smilies/biggrin_classic.gif -- Thanks for the link!
 

karmakaze

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by EtrnL_Frost:<br>This must be redone with WH40k. Please get on that, stat. -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_smile.gif -- </div>
</blockquote>
<br><br>Man, I don't remember what I paid for my Geo-Hex setup back in the day, but a cheap projector _might_ actually be cheaper. And infinitely re-arrangeable. What a great idea.<br><br>Anyone wanna go into business making custom gaming tables? -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_smile.gif --
 
2 friends and I used to do that here in LA as a side business, PCs installed into handmade cabinets similar to old-school sit-down style tables topped w/ glass and a pair of monitors facing up like at bowling alleys etc. We sold them to internet cafes, coffee shops etc. Software was the expected browser, along w/ a selection of chat apps like ICQ/AIM and some simple games. This was back in the late '90s.<BR><BR><BR>Then I realized it had all come full circle. I paid ~$650 back in the day for a custom cabinet w/ an SNES for Street Fighter, along w/ a true-to-the-arcade pair of joysticks and buttons.
 
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by karmakaze:<br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by EtrnL_Frost:<br>This must be redone with WH40k. Please get on that, stat. -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_smile.gif -- </div>
</blockquote>
<br><br>Man, I don't remember what I paid for my Geo-Hex setup back in the day, but a cheap projector _might_ actually be cheaper. And infinitely re-arrangeable. What a great idea.<br><br>Anyone wanna go into business making custom gaming tables? -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_smile.gif -- </div>
</blockquote>
<br><br>I just had a braingasm. <br><br>1) WH40k. <br>2) Surface. <br>3) Miniatures with readable codes on the bottom of their bases.<br>4) Fame.<br>5) Moneys.<br><br>Who wants to get together, pool funds to buy a Surface, and get rich?
 

Brandon Kahler

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I just had a braingasm. <BR><BR>1) WH40k. <BR>2) Surface. <BR><B>3) Miniatures with readable codes on the bottom of their bases.</B><BR>4) Fame.<BR>5) Moneys.<BR><BR>Who wants to get together, pool funds to buy a Surface, and get rich? </div></BLOCKQUOTE><BR><BR>You could combine the surface tech with the Reactable project to get something close to what I think you're envisioning.
 
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by EtrnL_Frost:<br>Who wants to get together, pool funds to buy a Surface, and get rich? </div>
</blockquote>Or get two Surfaces and get some cross-country gaming going -- View image here: https://cdn.arstechnica.net/forum/smilies/biggrin_classic.gif --
 
You nailed it on the head, buddy. So when can we start on this project? -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_smile.gif -- I think this would be ridonculous. I need funding.<br>Virog: We can network the surfaces, and have a sort of daily updateable "map" of the universe that shows progress of each race!<br><br>Of course, there would be problems because the space marines would outnumber everyone else... but...
 

Brandon Kahler

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by EtrnL_Frost:<br>You nailed it on the head, buddy. So when can we start on this project? -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_smile.gif -- I think this would be ridonculous. I need funding.<br>Virog: We can network the surfaces, and have a sort of daily updateable "map" of the universe that shows progress of each race!<br><br>Of course, there would be problems because the space marines would outnumber everyone else... but... </div>
</blockquote>
<br><br>Reminds me of 'Cowboy BeBop - Bohemian Rhapsody' where Ed plays a networked game of chess with the old chess master Hex.
 
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by EtrnL_Frost:<br>You nailed it on the head, buddy. So when can we start on this project? -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_smile.gif -- I think this would be ridonculous. I need funding.<br>Virog: We can network the surfaces, and have a sort of daily updateable "map" of the universe that shows progress of each race! </div>
</blockquote>Actually, this would be a boon to tournaments as well, since the table can do all the TLOS legwork and head off long player arguments/slugfests -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_wink.gif --
 
Yeah, Virog, it would take a lot of the guesswork and rule "fudging" that gets done by the younger crowd. Make the game a lot faster. Dare I say - playable? -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_smile.gif --<br><br>However, I bet you they'd charge monkeys for the bases. Unless we, of course, create a coding system (with rules based on 40k, or GASP Rogue Trader?) and just <i>sell the bases to GW</i>.<br><br>I'm so going to quit my job.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EtrnL_Frost:<BR>3) Miniatures with readable codes on the bottom of their bases.<BR> </div></BLOCKQUOTE><BR>I been playing with this idea since I first saw projector tables like this. And when Jeff Han presented a tech similar to surface (but years before) I wanted a table with pieces like that.<BR><BR>Only problem is how to make them readable through the surface. A surface table typically works by lighting IR into the table surface which is scattered when it's depressed. I'm not sure you could make anything which would make a precise enough dent in the surface to read it from below.<BR><BR>You could of course limit it so only one figure can move at a time. That may be enough to make it fun and still be quite easy to implement.
 

Kej

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hast:<BR>Only problem is how to make them readable through the surface. A surface table typically works by lighting IR into the table surface which is scattered when it's depressed. I'm not sure you could make anything which would make a precise enough dent in the surface to read it from below.<BR> </div></BLOCKQUOTE><BR><BR>The MSFT Surface tables use actual cameras, and if I remember correctly, the barcode recognition stuff is already built-in. I'm pretty sure that's how the demos were done, at least.
 
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Only problem is how to make them readable through the surface. A surface table typically works by lighting IR into the table surface which is scattered when it's depressed. I'm not sure you could make anything which would make a precise enough dent in the surface to read it from below. </div>
</blockquote>Use big numbers -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_wink.gif --
 

Brandon Kahler

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Hast: I linked to Reactable earlier which does (I think) just what you're asking about.<BR><BR><BR><B>UPDATE</B><BR><BR>Since Sunday I've procured myself a Wiimote and crafted an IR pen. The results are very promising.<BR> View image: http://brandonkahler.com/arspics/08-2008_Gameboard/Wiimote.jpg <BR>Here you can see the Wiimote being held with Superclap, Umbrella swivel, and lightstand. I need to adjust it some to get the field of view better. I'm using the app Wiimote Whiteboard to interface the Wiimote to OS X. <BR><BR>Here's a video of the table, pixelstick, and pen in action. Table Demonstration<BR><BR>I've gone yet another step further and decide to create a background animation that includes asteroids. I looked through NASA images and found the asteroids Ida and Gaspra to be my initial trial animations. I gave each asteroid a subtle spin, and small circular orbit. Here's a video showing the 5min seamless loop. Asteroid Background Loop<BR>I'm using two free apps to play the Quicktime movie as a background in OS X. The first is a screensaver called SaveHollywood, and the second is a widget to invoke a screensaver as a background. It's called Desksaver Plus. <BR><BR>Here also is a close-up video of Gaspra rotating near a frigate. Navigational Hazard
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BobDole:<BR>Hast: I linked to Reactable earlier which does (I think) just what you're asking about. </div></BLOCKQUOTE><BR>I think that uses RFID, or at least the early version I was looking at did.<BR><BR>It's certainly doable, but triangulating RF is a bit more problematic.<BR><BR>Edit: I see you got a Wiimote in there too now. It's pretty damned cool that it's possible to do this sort of things with stuff you have around the house.
 

PKDAWG

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This is insanely cool. Thanks for sharing it.<BR><BR>I recently started playing Eye of Judgment which uses the Playstation Eye camera to read barcoded cards on a surface. I'm surprised by how much fun it is to mix phsyical and "virtual" elements in a game. Seeing what you've done gives me hope that companies will pour money into developing more of this good stuff.
 
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